Tome
Info
Genre |
Exploration |
Release Date |
June 2020 |
Engine |
Unreal Engine 4 |
Programming Language |
C++ |
My Role |
Sole Developer |
Development Time |
1 month |
Features
- Infinite library generation using simplified Wave Function Collapse algorithm
- Books generated with random content, color, widths, and lengths
- Books can seamlessly transform to and from physics objects
- Interactions are smoothed out using interpolation curves
- Created all models used in game with Blender
Download
Code for this project can be viewed on GitHub.