Tome
Info
| Genre |
Exploration |
| Release Date |
June 2020 |
| Engine |
Unreal Engine 4 |
| Programming Language |
C++ |
| My Role |
Sole Developer |
| Development Time |
1 month |
Features
- Infinite library generation using simplified Wave Function Collapse algorithm
- Books generated with random content, color, widths, and lengths
- Books can seamlessly transform to and from physics objects
- Interactions are smoothed out using interpolation curves
- Created all models used in game with Blender
Download
Code for this project can be viewed on GitHub.